Lab 3: Thursday June 19, 2008
Open: logiclab3.lso as the end point.
In this lab we will see how to use and manage the track automation features of Logic. Track automation is perhaps the most important and powerful feature of Logic (and ProTools, Cuebase, etc.) providing functional access to every single parameter of the devices associated with a given track. There are also some global automation features that we will play with in this excercise.
Open: logiclab2.lso as the starting point.
This is a nearly infinite capability - meaning, you can develop a very very high level of automation detail and granularity (time) within the software much like a player would using a real instrument in performance.
From p587 of the Help Manual
Touch
Touch mode plays back automation data in the same fashion as Read mode.
Should a channel strip or an external (touch-sensitive) automation controller be
touched, the existing track automation data of the active parameter will be replaced by
any controller movements—for as long as the fader or knob is touched. When you
release the controller, the automation parameter will return to its original (recorded)
value. The time required by a parameter to return to its previously recorded setting, is
set via Logic Pro > Preferences > Automation > Ramp Time.
Touch is the most useful mode for creating a mix, and is directly comparable to “riding
the faders” on a hardware mixing console. It allows you to correct and improve the mix
at any time, when automation is active.
Latch
Latch mode basically works like Touch mode, but the current value will replace any
existing automation data, after releasing the fader or knob—when Logic Pro is in
playback (or record) mode.
To finish, or to end parameter editing, stop playback (or recording).
Write
In Write mode, existing track automation data is erased as the playhead passes it.
If you move any of the Mixer’s (or an external unit’s) controls, this movement will be
recorded—if you don’t, existing data is simply deleted as the playhead passes it.
Creating Music & Sound for Film Video and Games
Dr. Bruce Pennycook
UT Portugal Summer Institute
June 16-27, 2008